Basic Stats and Atributes in Diablo 4

Stats and Atributes within Diablo 4 delineate the array of attributes associated with a playable character. This section incorporates exhaustive information related to Status Ailments, Character Statistics, and more.

Diablo 4 Statistics Manual

The rudimentary statistics within Diablo 4 have been streamlined into four primary categories: Core Statistics, Offensive, Defensive, and Utility. Each category exerts distinct impacts on your character, as delineated below.

Character Level

The Level of your character escalates by accruing Experience.

Each Level gain is accompanied by an increase in Base Life and Core Stats.
Until Level 50, each Level advances bequeaths a Skill Point. Beyond that, each quarter Level grants a Paragon Point.
The damage exchange between you and an adversary is adjusted corresponding to the Level disparity.
At this Level, monsters exhibit a 5.0% visible damage reduction.

Attack Strength

This is a measure of the damage you inflict.
Predicated on your offensive stats, this is scaled with your currently equipped weapon’s damage and speed.

Armor (Basic Stat)

This refers to the total Armor accorded by all your equipment items.
Mitigates Physical damage received from adversaries of equal Level by 6%.
Non-Physical damage intake is diminished in accordance with your Armor Contribution.

Life

Your Life represents your vitality. If depleted entirely, you perish.
At Level 1, you possess 40 Base Life and 0 bonus Life from additional sources.

Core Stats in Diablo 4

Upon leveling up, you’re awarded points to allocate among Strength, Intelligence, Dexterity, or Willpower, concurrent with your skill points.

Each class of character accrues different bonuses from each stat. For instance, a Barbarian would witness an enhancement in skill damage with each Strength point, while Willpower boosts Fury generation, and Dexterity bestows a critical chance. Conversely, for a Sorceress, Intelligence elevates skill damage, Willpower contributes to critical chance, and Dexterity expedites mana recovery. Each stat also bestows a secondary defensive bonus.

Strength

Each point accrues +1 Armor.
Each Strength point contributes to x0.1% Skill Damage (Barbarian).
Each Strength point adds x0.1% Resource Generation (Rogue).

Intelligence

Each point confers +0.05% All Resistance.
Each Intelligence point contributes to x0.02% Critical Strike Chance (Rogue).
Each Intelligence point contributes to x0.1% Skill Damage (Sorceress).

Willpower

Each point grants +0.1% Healing Received and +0.25% Overpower Damage.
Each Willpower point contributes to x0.1% Resource Generation (Barbarian).
Each Willpower point contributes to x0.1% Resource Generation (Sorceress).

Dexterity

Each point bestows +0.025% Dodge Chance.
Each Dexterity point contributes to x0.02% Critical Strike Chance (Barbarian).
Each Dexterity point adds x0.1% Skill Damage (Rogue).
Each Dexterity point contributes to x0.02% Critical Strike Chance (Sorceress).

Offensive Statistics in Diablo IV

Weapon Damage (25-37)

This is the fundamental damage of your equipped weapon(s).
Skills base their damage calculations on this value.
For One-Handed weapons, this value is the cumulative sum of their base attack values.
For a Two-Handed weapon, this value is its inherent base attack value.

Weapon Speed (1.20 Attacks per Second)

This represents the innate Attack Speed of your weapon prior to the application of bonuses.
When wielding One-Handed weapons, their weapon speeds are averaged.

Critical Strike Chance (5.1%)

Whenever a Skill inflicts damage, there is a chance it may result in a Critical Strike.
Critical Strikes inflict 50.0% additional damage.
Damage over time cannot yield a Critical Strike.

Critical Strike Damage Bonus (50%)

This is the extra damage bestowed upon Skills when they land a Critical Strike.
The base value for this stat is 50.0%.
Against other players, this value is capped at 100%.

Overpower Chance (3.0%)

Upon casting a Skill, there’s a probability it might Overpower, boosting all of its inflicted damage.
Overpowers inflict bonus damage proportionate to the aggregate of your current Life and Fortify values.
The bonus damage inflicted is scaled according to the Skill that invoked the Overpower.
Damage over time, passive abilities, and channeled Skills cannot trigger an Overpower.
The chance to Overpower cannot be increased as a basic stat, although specific effects can guarantee it.

Overpower Damage Bonus (52%)

This is the additional damage granted to Skills when they Overpower.
This value stacks with the bonus damage inherently granted to Overpowers based on your current Life and Fortify values.
The bonus damage inflicted is scaled with the Skill that invoked the Overpower.
The base value for this stat is 50.0%.
Against other players, this value is capped at 150%.

Vulnerable Damage Bonus (20%)

This is the additional damage inflicted on Vulnerable enemies.
The base value for this stat is 20.0%.
You gain +0.0% of this stat from items and Paragon points.

Thorns

This deals damage to attackers when struck by direct attacks, excluding attacks that solely cause damage over time.
The damage dealt is influenced by the Skill damage increase attributed to your Intelligence.

Defensive Statistics in Diablo IV

Maximum Life

Your character dies if all Life is lost.
At Level 1, your character has 40 Base Life and no bonus Life from other sources.

Maximum Potion Charges (4)

The total number of Potion Charges you can have at any given time.
This includes the base 4 Potion Charges you start with, plus any additional charges from zone progression and items.

Armor (Stat) (45)

Armor reduces incoming Physical damage, which applies to both direct Physical damage and Bleeding damage over time.
Non-Physical damage is partially reduced according to your Armor Contribution.
You have 38 Armor from primary equipment stats, 7 Armor from your Strength, and no bonus Armor from other sources.

Armor Contribution (50%)

This is the inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks.
The remaining damage reduction is determined by your appropriate Elemental resistances.
This differs in PvP.

Dodge Chance (0.2%)

When your character is about to take direct damage, there’s a chance to Dodge it.
Dodged attacks deal no damage.
As this stat increases, each additional bonus becomes less effective.

Fire Resistance (0.5%)

Reduces incoming Fire damage by 0.2%. This applies to both direct Fire damage and Burning damage over time.
Makes up 50% of your initial damage reduction from Fire, with the remainder contributed by Armor.
As this stat increases, each additional bonus becomes less effective.

Cold Resistance (0.5%)

Reduces incoming Cold damage by 0.2%.
Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.
As this stat increases, each additional bonus becomes less effective.

Lightning Resistance (0.5%)

Reduces incoming Lightning damage by 0.2%.
Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.
As this stat increases, each additional bonus becomes less effective.

Poison Resistance (0.5%)

Reduces incoming Poison damage by 0.2%. This applies to both direct Poison damage and Poisoning damage over time.
Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.
As this stat increases, each additional bonus becomes less effective.

Shadow Resistance (0.5%)

Reduces incoming Shadow damage by 0.2%. This applies to both direct Shadow damage and Shadow damage over time.
Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.
As this stat increases, each additional bonus becomes less effective.

Utility Statistics in Diablo IV

Maximum Mana (100)

Mana is used to cast various skills.

Mana Regeneration (10)

You generate 10 Mana per second.

Movement Speed (100.0%)

You run at 100.0% of base Movement Speed.
A maximum of 125.0% Movement Speed can be achieved as a basic stat, but temporary buffs may exceed this limit.

Cooldown Reduction (2.0%)

Reduces the cooldowns of all active skills.

Bonus Lucky Hit Chance (2.0%)

Increases the chance of triggering Lucky Hits with your skills.

PvP Statistics

PvP Damage Reduction (93.0%)

Inherent damage reduction granted against other players in PvP.
This stacks with all other sources of damage reduction.

Armor Contribution (65.0%)

The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks in PvP.
The remaining damage reduction is determined by your appropriate Elemental resistance.

Status Ailments in Diablo IV

Status Ailments are conditions that can affect both enemies and the player, inflicted by skills, weapon modifiers, etc. They can be both positive and negative. Below are all Status Ailments in Diablo 4.

Chilled: Slows enemies. Repeatedly chilling an enemy will freeze it.

Frozen: Renders enemies unable to move or attack. Enemies can be frozen by repeatedly chilling them.

Immune: Renders you immune to damage, and all negative effects are removed and prevented.

Unstoppable: Removes and prevents control-impairing effects.

Vulnerable: Makes enemies take 20% increased damage.

Fortify: Reduces damage taken by 10%. You become fortified when your fortify is greater than your current Life.

Berserking: Increases your damage by 25% and your movement speed by 30%.

Barrier: Absorbs damage from all sources up to a specific amount.

Blood Orb: Heals you for 15% of your Maximum Life when picked up.

Crackling Energy: Periodically damages nearby enemies when picked up.

Dazed: Renders enemies unable to attack or use skills, but still able to move.

Healthy: Applied when characters have more than 80% of their Life.

Injured: Applied when characters have less than 35% of their Life.

Overpower: Deals bonus damage based on the sum of your current Life and fortified Life.

Stealth: Makes characters untargetable by enemies. Using an attack or taking damage will remove Stealth.

Shrines in Diablo IV

Shrines scattered across the Diablo 4 world provide temporary passive boosts upon activation. If a player under the effect of a shrine activates another, the old effect will be replaced by the new one and its timer reset.

In Diablo 4, shrines can be found scattered throughout the game world. These shrines provide temporary bonuses to your character when activated. Here are some specific shrines and their effects:

Lethal Shrine

Upon activation, this shrine enhances all your skills to deal more damage and also guarantees that they critically strike.

Greed Shrine

Once activated, enemies hit will drop gold and you’ll also have an increased radius for automatically picking up gold.

Protection Shrine

This shrine, when activated, makes you both invulnerable and unstoppable. This means you can’t take damage and can’t be affected by control impairing effects.

Conduit Shrine

When you activate this shrine, it allows you to shock and surge through enemies, potentially damaging them in the process.

Blast Wave Shrine

Upon activation, your character will periodically explode, damaging all enemies around you.

Artillery Shrine

This shrine, when activated, boosts your attack speed and makes all your attacks summon holy arrows that assist you in battle.

Channeling Shrine

Once activated, your skills will no longer cost any resources to use and their cooldowns will be significantly reduced, allowing for much faster skill usage.

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